The only mashup in our list built for Macs. The Windows game runs in CrossOver, Minecraft runs natively on macOS, and the two talk through shared memory. You play as Steve inside Elden Ring or Monster Hunter: World.
What it does
- One picture. The host game renders from Minecraft’s camera, and Minecraft’s blocks, mobs and hand are drawn into its frame, hidden behind its walls and lit by its light.
- Real terrain. Floors and walls are sampled from the game and become invisible blocks you can build on.
- Real fights. Monsters get Minecraft hitboxes; swords, arrows and TNT hurt them, and their attacks hurt you.
- F8 switches the keyboard and mouse back to the game for its menus, map and quests.
What you need
- An Apple Silicon Mac (tested on an M2 Max).
- CrossOver 26 with Windows Steam and the game installed in a bottle. Elden Ring uses D3DMetal, which needs macOS 15.4 or later (there is a workaround for macOS 14).
- Elden Ring 1.17.1 (offline launcher, no Easy Anti-Cheat) or Monster Hunter: World 15.23.00.
- Minecraft: Java Edition, plus Homebrew packages, Java 21 and 25, and Apple’s Command Line Tools.
Setup reality check
You run install scripts from Terminal and build the bridge yourself. The creator’s README opens with a hint at how it was made: hand it to your coding agent and ask it to make you something like it. Credit for the idea goes to TobynJacobs’ original clip.