This is the clip that started the AI merge games wave: a Modern Warfare 2 soldier kickflipping across Rust, then dropping into a Minecraft world and shooting blocks apart. Plenty of people called it fake. It isn’t. The project is public on GitHub and you can play it today if you own MW2.
What you actually get
- MW2 multiplayer maps, guns, killstreaks and HUD, running on IW4L, a from-scratch Rust rewrite of Modern Warfare 2 by vladtrc and contributors.
- Skate 3 mode: press J (or click both sticks) on any map and your soldier drops onto a board with Skate 3’s physics, tricks and grinds.
- A Minecraft world map called overworld: real Minecraft world generation, mobs that fight back, and blocks that take more bullets the harder they are, scaled by each gun’s actual MW2 damage.
Why it counts as a real merge
None of the original game engines are running here. MW2 and Skate 3 were both rebuilt in Rust, and a Rust Minecraft engine supplies the world. Because all three now live in the same code base, the creator could wire them together directly: the skater’s skeleton is mapped onto the soldier, and gun damage feeds into block hardness. That is why we rate it an engine transplant, not a reskin.
What you need
- Modern Warfare 2 (the 2009 game; only the Steam version is tested).
- For skating only: your own extracted Xbox 360 copy of Skate 3 (
default.xexplus itsdatafolder) and a controller. Everything else works without it. - An internet connection the first time you open the Minecraft map. It fetches about 125 MB of Minecraft files straight from Mojang’s servers, so you do not need Minecraft installed.
Install in short
- Download the Windows zip from the project’s official GitHub releases and extract it somewhere you can write to (not Program Files).
- Run
iw4l.exe, point it at your MW2 folder, and say yes or no to Skate 3. - Create Game → Minecraft tab → overworld to load the Minecraft map.
Known issues
The creator lists one open issue: the skateboard is invisible on some maps. As with every project here, back up anything you care about and play offline.
Credit where it’s due
AI wrote much of the glue, but the project stands on years of human work: IW4L by vladtrc and the Skate 3 Rust engine built on DumbBat’s reverse-engineering. The creator has said the Minecraft side still took weeks of hand-tuning because the AI could not judge whether it felt right.